
Gold now only generates on floating islands and in the stone layer.Cobalt and Hellstone armor now have correct stats and set bonuses.Phoenix blaster is craftable with a handgun and hellstone.Jungle and hell items have been balanced.Openning and closing doors no longer sponges water.Lesser mana potions now create 2 instead of one. The player only drops half their coins on death now.Client-server tile data progress is now accurate again.It now takes 3 NPCs to stop monsters from spawning in town.Helmets are not the least expensive to craft. Goggles now only provide 1 defense, but they no longer require iron to create.Workbenches are no longer needed to make wooden platforms.Life drains a bit slower when out of breath.The player can hold their breath a little longer.The amount of underground lakes have been reduced.Underground sand gen rate has been reduced.Iron spawn rate in the dirt layer has been increased.Decreased giant worm spawn rate deep underground.Slightly decreased spawn rate in rock layer.This will reduce the mother slime spawn chance. Gold and silver bars require 4 ore to craft.Corrected Giant Worms dropping epic gear.Female Characters now have their own hurt sound.

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This is simply to show the general flow of additions for those who are interested in such 'history'.Īdditions ("history") See full list: Entities introduced in Desktop-Release Version Number This is a general list I kept on the side, as we did not track an actual changelog until release, due to new items being added every hour and not in 'version updates'. Due to how the Alpha was handled, the following is a list showing the ORDER of things added to the game, with the top most item being first, and the last item being most recent.
